![]() Conan RPG: Cimmeria[MGP 7811] Mongoose Publishing
The homeland of Conan himself is detailed for the first time. Explore the original land of barbarians, experience their culture, and develop your own Cimmerian characters. This sourcebook is packed full of in-depth detail of Cimmeria and its people, along with the hazards facing both explorers and invaders. |
![]() Cthulhutech RPG HC (Full Color)[CAT 23000] Catalyst Game Labs
2085. Humanity faces extinction. Alien insects from the edge of our solar system, long hidden behind the façade of reality, descend to enslave us. Hordes of unspeakable horrors roll out from Central Asia, laying waste to anything in their path. The church of the fish-god scours the world for lost occult secrets to unleash terrible forces. Dead gods awaken and turn their dreadful eyes toward the Earth. And within hides a cancer, eating away at the very heart of the New Earth Government.
This is the Aeon War. This is the time of CthulhuTech.
Climb inside a thirty-foot tall war machine and rain down hell on the unwavering Migou. Fight tooth and nail on the front lines against the horrific beasts of the Rapine Storm. Seek out the disgusting corruption of the insidious Esoteric Order of Dagon. Explore the dark world of the malignant Chrysalis Corporation and their unseen monstrous agents. Sift through secrets long thought lost and bend the power of the cosmos to your will. Join in symbiosis with something beyond time and space and become a shape-shifting bringer of wrath.
Nowhere else will you find a setting like this.
Inside this book you will find:
?a complete history and detailed exploration of the world of the Aeon War, so that you can start a game right away. ?nine pieces of provocative short fiction to help portray the feel of the setting. ?the innovative Framewerk system. Not only cinematic, Framewerk puts control back where it belongs ?in your hands. ?the option to play a hardy and resourceful 21rst century Human or join the fight as a night-skinned genetically-engineered Nazzadi. ?the option to play as one of seven professions, including Arcanotechnicians, who meld technology and magic into a unique discipline, Engel Pilots, who join in communion with gigantic arcane cyborgs, Occult Scholars, who delve into the mysteries of the universe and harness its power for themselves, or the mysterious alien shape-shifting Tagers. ?a unique ritual-based magic system, simulating dark and painstaking universe channeling power, including two dozen mind-wrenching spells. ?more than 30 unique machines of death, including the bug-like Migou mecha, the rough and tumble mecha of the New Earth Government, and the monstrous bio-organic Engels. ?more than 20 unspeakable horrors, including the terrible hordes of the Rapine Storm and the monstrous servants of the Chrysalis Corporation. ?a secret history of the world for Storyguides, including an exploration of dead gods, lost races, and forgotten places. ?story starters and hooks, to get you into a game now.
CthulhuTech is a complete, self-contained storytelling game. All you need besides this book are five to ten 10-sided dice
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![]() CthulhuTech: Vade Mecum[CAT 23001] Catalyst Game Labs
The Last War Continues. Foes without. Foes within. It seems that safety is just an illusion in 2085. Congregations of dead religions work their evil on the world. Armies of monsters and alien creatures bring death and horror. Hidden cults chew away at the innards of the New Earth Government, secretly destroying us from within. This is the Aeon War. And it’s bigger than just one book.
Explore society as one of the forbidden Human-Nazzadi xenomixed lovechildren. Be a stranger in your own land as an otherworldly White. Fight the hidden enemies within society as an agent of the Federal Security Bureau. Abuse shocking power policing arcane crimes as an agent of the Office of Internal Security. Bring the power of the cosmos to bear with just the power of your own mind - or lose yourself to it. |
![]() Dragonewts: Guide to the Eravsshar - RuneQuest[MGP 8124] Mongoose Publishing
The Dragonewts are perhaps the most alien of the races to inhabit Glorantha. With their continual cycle of reincarnation they are practically immortal and this makes them stand out.and drastically alters their perception of the world.
This book looks in depth at the different life stages of these enigmatic beings, their history, beliefs and society and how they interact with the other races of Glorantha, even their relationship with the Empire of Wyrm's Friends, who claim to know much about the draconic races. But how much can one truly know about such a strange people?
At long last the Eravssarr will take their rightful place amongst the races of RuneQuest, with Players and Games Masters alike being able to integrate them into their Glorantha games. |
![]() Books of Sorcery, Vol. V - The Roll of Glorious Divinity II[WWP 80304] White Wolf Publishing
A Guide to the Spirits of Malfeas and the Underworld
In this fifth of Exalted’s five Books of Sorcery, the nature and powers of the myriad of ghosts and demons that have endangered Creation since the Primordial War are explored. Eschewing the Cycle of Reincarnation, ghosts are an affront to the natural order, bringing more power to the Neverborn through their very existence, and even more so through the ancestor cults, which promote ghost worship. Demons, meanwhile, are the spawn of the imprisoned Yozis, called forth from Malfeas to do the will of powerful sorcerers or escaped into the world where they might cause havoc and do the will of their trapped progenitors. Will the returned Lawgivers succeed in curbing these spirits’ effect on Creation, or are even the Solars endangered by the machinations of these beings and their dire masters?
A Magical Sourcebook for Exalted®, Second Edition
• Contains complete stats for a myriad of demons
• Examines the art of summoning demons to do one’s bidding
• Features complete rules for playing heroic ghosts, including their unique Charms, the Arcanoi |
![]() Shaintar: Immortal Legends[SMS] R. Talsorian Games
LEGENDS NEVER DIE
And Shaintar: Immortal Legends has everything you need to become one. Create and play characters in Shaintar, or any epic high fantasy setting for Savage Worlds using:
* Eleven distinct races easily adaptable to other Savage settings
* Seven styles of magic including the new Alchemy Arcane Background
* Enhanced Common Knowledge usage
* Over two dozen new Edges unique to the world of Shaintar
* Enhanced rules for bypassing armor that combine seamlessly with the Called Shot maneuver
* Armor, weapons, and special gear exclusive to Shaintar
* More than two dozen additional Powers, both new and adapted from previous sources
* New Applications mechanic for Powers to enhance Sorcerous magic
* A complete overview of Shaintar to help you create characters destined for greatness
* A Full Plot-Point Campaign,The Raven's Quest
* Introducing the Modular Adventure Creation System (M.A.C.S.), adventure generator
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![]() RuneQuest: Land of the Samurai[MGP 8137] Mongoose Publishing
Set in the Heian Period of Japanese history, when the Shinto faith was starting to give way to Buddhism, when the Samurai were making their climb to power, in a land of legends; Land of the Samurai is a stand alone setting, designed for those of you who enjoy a huge pile of reality mixed in with your fantasy.
Included are new professions and backgrounds along with advice on creating exciting characters, with which to explore this fascinating period. Also an in-depth look at the Shinto and Buddhist faiths, along with the variety of other factors that influenced life in Japan at this time. Predominantly, this book covers the rise of the Samurai and other martial classes and even gives the option of introducing Ninjas…not technically of this period but a whole lot of fun to utilise none the less!
Encounter the monsters and myths that have been the stuff of legend for over a millennium. Experience the Imperial life or that of a Samurai. Understand the importance of defending the honour of you and yours – no matter what it costs.
A scenario, along with extra advice for Games Masters, ensures that Land of the Samurai will provide players with an exciting, enlightening and even sometimes spiritual experience time and again.
Players may find a copy of Legendary Heroes helpful, though not essential, to using Land of the Samurai. |
![]() HeroQuest: Blood Over Gold[ISS 1307] Issaries Inc
The Trader Princes of Maniria
Across Maniria with Sword and Silvertongue...
The Trader Princes preside over a network of interlocked noble Houses ruling vast tracts of Maniria through treaties, bargains, and pacts. Over four hundred years ago, the Closing blocked all sea travel, and Saint Caselain began his epic journey from Ralios to Esrolia to save his people. He bargained with non-human krjalki, blue-stained barbarians, and beast-worshipping savages to establish his Trade Path. Since then, the Trader Princes have grown wealthy and powerful as caravans carrying goods from everywhere travel under the protection of their knights and castles.
Forty years ago, the seas Opened, undoing everything. Many Houses have sunk into despair and decay, abandoning their heritage to become petty lords over barbarian peoples. However, a few struggle to retain their way of life, seeking new paths as they following in the footsteps of their saintly founder, Caselain the Wanderer.
What’s in this book?
This book contains everything needed to explore the dangerous life of working for a Trader Prince. It includes four new homelands, extensive background information on trade and travel in the Manirian wilderness, barbarian customs, Trader Prince Houses, and new occupation and magical keywords.
Other sections include a gazetteer detailing Western Maniria, House Caroman (a “typical” Trader Prince family), and their home, the demon-haunted city of Fay Jee. Also provided are numerous adventures and scenario seeds, gathered into a story arc that allows the heroes to rise from humble beginnings to the very pinnacle of their House.
Blood Over Gold is intended for both players and narrators. |
![]() Burning Wheel Revised RPG[BWH 1500] Key 20 Publishing
Nominated for two ENNIES in 2005!
The Burning Wheel is an award winning fantasy roleplaying game in which players take on the roles of vibrant, dynamic characters whose very beliefs drive the story forward.
Starting with a simple d6 die pool mechanic, this game intuitively builds on its core concepts, evoking a pitch and tenor in play uncommon in roleplaying games. This book details solid, dramatic systems for task resolution, advancement, trials of belief, tests of nerve, searing social conflict, dangerous sorcery, miraculous faith, and brutal, gut-wrenching martial combat. Behind the dice, player decisions drive the game¡¦s systems. The choices tangibly affect every outcome, from glorious victory to ignominious defeat.
The mechanics are presented in an easy-to-read writing style, with plenty of insight and advice from the designer. If you¡¦re not careful, Burning Wheel will change the way you play roleplaying games.
Ken Hite named The Burning Wheel the Best New RPG in 2003. Reviewers on Gaming Report.com, RPG.net, Silven.com, Realms.org and have hailed it as 'excellent', 'impressive', 'innovative', and, most importantly, 'fun'.
Try it, be tested and judge for yourself. |
![]() Lejendary Adventure Fantasy RPG: The Rock[TLG 3380] Troll Lord Games
Perclainate Bron, an outcast Ulf, found himself without home or family. With no little skill, some clever treachery and brutal force he?s gathered a small band of trolls. With them he set out building a home for himself and filling it with a new ?family?, one that won?t be so objectionable to his unsavory habits. But doing so has required he gather strange allies in stranger places and what stranger place for this towering Ulf than the small human town of Barleytown
Barleytown, straddling the forest road, has long since been abandoned by its inhabitants, most picked up and moved quite suddenly some two years gone, never to be heard from again. Only the proprietor of the Inn and Tavern remains and it is his habit to offer food and drink for free to all travelers who are kind enough to stay under his roof. But as often as not too much of anything brings too much of a bad thing and your avatars find themselves embroiled in all manner of roadside mayhem that sets them between a Rock and a hard place. The avatars must brace themselves for a hard struggle before escaping the twisted iron manacles of the Rock.
The Rock is a short scenario for use with the Lejendary Adventure? Roleplaying Game system. It is designed for three or more avatars of low to moderate experience, and any party should contain at least one avatar with extraordinary abilities. It is intended to play in 2-4 hours, and is generic enough in nature to provide a diversionary adventure that may be easily incorporated into an existing campaign. |
![]() Eldritch Role-Playing System - Core Rules Book[GMG 4360] Goodman Games
There is a realm where warriors brandish their swords to thwart evil, wizards bend reality to achieve the impossible, and rogues sneak past them both to claim the treasure for themselves! Eldritch Role-Playing System takes you to this realm. A complete yet simple system, this game lets your characters become powerful heroes with straightforward rules.
With no restrictive archetypes, character concept is king: cast any spell, wield any weapon desired, evoke any power imagines. Players can create detailed characters in minutes, fulfilling their destinies in a world of dream known by sages as ?inereve. So sharpen your sword, gather your will, and summon your inner strength to prepare for a new game experience... |
![]() Esoterrorists: Profane Miracles[PEL G06] Pelgrane Press
A fast play adventure for The Esoterrorists
From one of the authors of Spirit of the Century
Profane Miracles is designed for a group of 3-6 players looking for a fast-paced, action-packed adventure to set the blood pumping with easy pick up and play action.
If you can avoid heavily armed criminals and survive the machinations of esoterror agents unscathed... it will be a miracle. |
![]() Weapons of the Gods Companion[EOS 1101] EOS Press
The Nature of The Game ? The Second of the Wuxia Action Series, written by industry favorites like Rebecca Borgstrom and talented newcomers like Derek Fetters and Jye Nicolson. It will round out any Weapons of the Gods game with both setting and rules enhancements, for more fun for everyone!
What?s In This Book ? The Companion contains new tools for both player and GM participation within the game ? the Great Game is a new and innovative ruleset that allows players to participate on larger scales ? whether fighting wars, engaging in diplomacy or the battle of ideologies! Then, on top of that, we give into your hands the Million Style Manual - the very rules for creating new and interesting martial arts within the game ? whether by players or game-masters!
Plenty to Do ? The Weapons of the Gods Companion also contains an entire ancient Chinese wuxia city to adventure in (or simply gain inspiration from) ? the City of the Poison Garden, Thrashing Minister! The city comes complete with beautifully painted maps (by the wonderful Eos Press cartographer, Monica Valdovinos!), Relationship Charts for the principals of the city, and an existing tumultuous politics that the players can either get involved with? or simply try to change to their liking!
Features ? The Weapons of the Gods roleplaying game includes:
* ? Luxurious full-color interior art by Hong Kong kung-fu comic imprimatur Tony Wong, with helpful page-edge art that helps you find your way around the book quickly
* ? New and interesting Weapons of the Gods (the magic weapons of the setting) both by authors and fans of the game!
* ? Detailed examples of how to implement both the new political ruleset ? the Great Game ? by using it to flesh out the city of Thrashing Minister! For the Million Style Manual, new martial arts are supplied that show the details of their creation. |
![]() New Gods of Mankind: New God's Handbook[DSS 001] Dark Skull Studios
Have you ever wondered what it would be like to be a God? To soar above the plane of mortals to palaces built from dreams? To part the oceans and turn water into wine? To be a guiding light to your followers who depend on your blessings? Here in New Gods of Mankind you can do that and much, much more!
New Gods of Mankind is a roleplaying game where players take on the role of young deities who guide their tribes through the dangers of the world. It is an archaic age with the newer species of humanity struggling for survival beside six Elder Races and their ancient gods. The gods of the Elder races have a detailed history with the world and each other. Many wars have already been fought over people, land, and resources, and mankind and their new gods are infants by comparison.
Player Characters in this game are Deities in the classical sense. Each player will have the opportunity to create a god or goddess with powers like the ancient Greek, Native American, Norse, or other pre Judeo-Christian Gods. Like the gods of old, these characters will have many followers, priests, and heroes living in temples, villages, and cities dedicated to the God. Each player will get to describe their tribe, land, priesthood, temples, heavenly abode, and even their Heaven and Hell.
Gods of this setting are able to do much more than pass judgment on the masses. As a God you are a powerful spirit, intangible in a natural state, able to affect the Known World with miracles obtained through the belief of your followers. Gods may travel from the Celestial Spheres of Heaven to the Known World instantaneously. For a small amount of belief, a god may transform into a mortal form and descend into the Known World to directly interact. A God may see their followers wherever they are and can respond to those who pray to them. Mortals using the name of a god or their symbol can instantly call attention to that particular deity.
Rules for this game are simple, yet open ended with plenty of leeway in terms of actions and abilities. Both resource management and dice pools mechanics are intertwined into a Belief system. Mortal conflicts from simple one-on-one combat to massive-scale armies are solved with a simple active opposing dice roll system. The number of followers you have each Season of the year equals the number of Belief you accumulate or lose for you god resource management system/miracle point pool. Simply put, the more followers and resources you have, the more belief points/ and miracles you get to use.
The Known World Is Your Playground!
You?ll find everything you need in New Gods of Mankind to take on your new role as a deity, including:
? Detailed instructions for creating the perfect god
? A map of the Known World for expanding your adventure campaigns
? Descriptions of the Elder Races and other known spirits that exist, such as demons, leviathans, and wood nymphs
? An introductory campaign for you to run with your New Gods of Mankind designed to get your players off to a running start in the Known World and the Celestial Spheres
? So much more!
In New Gods of Mankind you can do amazing feats of wonder no mortal magician could hope to accomplish. Players can create miraculous new creatures unknown to the world before. Mountains can crumble in the blink of an eye. Fields of grain can turn into armored warriors ready to serve. Entire nations can be moved to love simply by speaking to them in a soothing voice. This is your chance to shine as an immortal and bask in the worship of your followers! |
![]() The Player's Guide to the Hyborean Age[MGP 7808] Mongoose Publishing
The world of Conan is dark and dangerous and the people that inhabit it are well suited to their environs. The Player?s Guide to the Hyborean Age contains new rules and information that can help your Player Character succeed where otherwise he might fail. No longer will Player Characters be relegated to being a mere collection of statistics... now a character can have hidden depths and goals too. Extensive guidelines on personality types are included, to help round out nascent Player Characters.
The Player?s Guide to the Hyborean Age contains new races, feats and spells that can be used within the game, helping to make each character truly unique, with multiple equipment kits to allow characters to be properly attired either by their culture or location.
Also included are indexes detailing where to find the spells and character options already published in other Conan supplements. The Player?s Guide to the Hyborean Age is an invaluable sourcebook for the Conan game, expanding upon the information provided in the main rulebook and other supplements to enhance the experience of adventuring in the Hyborean Age. |
![]() Scion: God[WWP 75002] White Wolf Publishing
Embrace Your Fate
Now risen to the hallowed ranks of the Gods, the Scions must fight as soldiers in the Overworld War, facing the Titans and their spawn on a battleground beyond imagining.
Can the addition of the Scions to the Gods? ranks turn the tide of this epic conflict, or is the World doomed to fall to the chaos born of Titan ascendancy?
The final battle has yet to be fought, and the future is undecided. Trusting that the inscrutable power of Fate will bear them to victory, the Scions press on, ignoring the lesser threats and taking the battle to the Titans themselves.
This book includes:
* Six ready?to?play God Scions, updated from Scion: Demigod
* Rules to take Scion characters to the next level of their development, godhood
* The adventure, ?Titanomachy,? using the Storytelling Adventure System
Scion: God is the third book in a new Storytelling game series from White Wolf Publishing. |
![]() Fantasy Imperium[SSG 1001] Shadowstar Games, Inc.
Fantasy Imperium Special Limited Collector's Edition |
![]() Conan: Return to the Road of Kings 2nd. Ed.[MPG 7802] Mongoose Publishing
Nemedia, Ophir, Brythunia, Hyberborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia, reigning supreme in the dreaming west. As the Road of Kings takes a traveller through the glittering and decadent realms of the lost Hyborian Age, so too does this tome work toward the same end. These fabled lands of ancient times are the shimmering background of your Conan The Roleplaying Game, the gleaming backdrop against which your action is set. These cultures, the grand forbearers of more modern times, are magnificent and degraded all at the same time. Each culture has its dark, rotten core and its flashy exterior, its gilt mask of civility. |
![]() The Slithering Overlord[GMG 5523] R. Talsorian Games
A world of heroism and epic adventure lives inside each of us. We can all imagine a world where stalwart knights battle ancient dragons, powerful wizards duel one another with mighty magics, and the brave-of-heart rescue mystic artifacts from the clutches of evil villains. With the Castles & Crusades roleplaying game from Troll Lord Games, you can take the role of a hero seeking adventure in a fantastic world populated by mythic creatures and legendary beasts. Or, as the Castle Keeper, you can design the worlds and stories that make up the game, guiding friends and fellow gamers through epic adventures in your own wondrous settings. |
![]() Dogs of War: Felsentheim[TLG 8092] Troll Lord Games
Shall you claim the glory of heroes, or accept your doom? |